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ART 3793
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Bouncing Ball - Animation II
"It's all in the Timing and Spacing"
-Grim Natwick
Terms to stick in your Memory Banks Key –
Extreme – Frames where there is a change in direction.
Between (tween)
Breakdown – The middle position between extremes, especially important when the solution between two extremes is not linear. (swinging pendulum / turning face)
Timing and Spacing – Two basic elements of animation.
Light and Heavy -
Squash and Stretch - Defining the rigidity and mass of an object by distorting its shape during an action. (One of the 12 principles of animation)
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Covered in Class from Todays reading assignment...
Pps 1-21 History
Also check out http://www.animationpodcast.com/
Pgs 22-34 Drawing
Pgs 35-39 Timing ***
Practice the bounce on the bottom of page 37
Pgs 46-51 Tweening ***
Check out the bottom of page 47, old mickey animation with arcs.
Rotate arm in blender. Use interpolation to and other tricks (linear keyframes just before extreme)
Pgs 52-56 assistant issues
*** These pages are possible test material
Starting to Walk
Read walk tutorial http://www.math.sunysb.edu/~sorin/online-docs/blender/html/x6045.html
Use Text walk on Pg 165
Download this Rigged Character