ART 3791

 

Basic Model Shaders

 

 

Basics of Object Shaders

 

Read the following and using the lesson in multiple materials, add shaders.


Reading Assignment For Monday October 4th

 

http://mediawiki.blender.org/index.php/Manual/Diffuse_Shaders
http://mediawiki.blender.org/index.php/Manual/Specular_Shaders
http://mediawiki.blender.org/index.php/Manual/Material_Options
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Rendering_Informations

 

 

Introduction to Textures

Reading Assignment For Wednesday October 11th

http://mediawiki.blender.org/index.php/Manual/Textures
http://mediawiki.blender.org/index.php/Manual/Unwrapping_a_Mesh
http://download.blender.org/documentation/htmlI/ch11s06.html

 

Unwrap and texture Suzanne

 

references
http://mediawiki.blender.org/index.php/Tutorials/Textures_Links

 

reference texture map

texMap.jpg

reference texture map

 

Assignment For Monday October 16th

Render "Beauty Shots" of your current Models

 

Create renders of static models from your semester project. As an example, a side view of an entire sword on a marble table composited behind a close up of a detail on the pommel. It is up to you as to how the models position in the scene. Show off your best work!

 

Minimum Requirements:

 At least one object (preferably two objects)

 Objects contain at least one properly placed texture map

 At least two views (these can be layered into the same image as in the example above.)

 At least one image file

 PNG File format

 Image resolution - 1280x960 at 72 dpi

 File naming structure - lastname_num_date.png [ie. lazor_1_101606.png; lazor_2_101606.png ]