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ART 3791
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Basic Model Shaders ![]()
Basics of Object Shaders
Read the following and using the lesson in multiple materials, add shaders.
Reading Assignment For Monday October 4th |
http://mediawiki.blender.org/index.php/Manual/Diffuse_Shaders
http://mediawiki.blender.org/index.php/Manual/Specular_Shaders
http://mediawiki.blender.org/index.php/Manual/Material_Options
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Rendering_Informations
Introduction to Textures
Reading Assignment For Wednesday October 11th |
http://mediawiki.blender.org/index.php/Manual/Textures
http://mediawiki.blender.org/index.php/Manual/Unwrapping_a_Mesh
Unwrap and texture Suzanne
references
http://mediawiki.blender.org/index.php/Tutorials/Textures_Links
reference texture map
Assignment For Monday October 16th |
Render "Beauty Shots" of your current Models
Create renders of static models from your semester project. As an example, a side view of an entire sword on a marble table composited behind a close up of a detail on the pommel. It is up to you as to how the models position in the scene. Show off your best work!
Minimum Requirements:
At least one object (preferably two objects)
Objects contain at least one properly placed texture map
At least two views (these can be layered into the same image as in the example above.)
At least one image file
PNG File format
Image resolution - 1280x960 at 72 dpi
File naming structure - lastname_num_date.png [ie. lazor_1_101606.png; lazor_2_101606.png ]