3D Computer Animation I, Modeling
Fall 2006
Syllabus
Quick start Blender
Introduction to Blender
3D graphics software
Perspective,
projection, and coordinate systems
Model
building - basic; primitives, mesh, NURBS
Color and Material shading
Rigging, skinning figures, weight painting
Lighting
- basic; lamp types, lighting theory
Lighting - advanced;
volumetric, area, global illumination
Compositing images using the Sequence Window
Final Project